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A primer Human factors in software engineering |
March/April 1999 |
by Glenn Lea, Vancouver Island Chapter
(reprinted with permission from The Orca Imprint, January 1999, newsletter of the VISTC)
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In this highly competitive age, technical writers (OK, "communicators") need to constantly fine-tune their skills to stay current. They always need to be watching for new trends and aware of areas technical writers can add value to their organizations. One such area is Human Factors. Human Factors is the study of the interaction between machines and their users. In software engineering, Human Factors tends to be restricted to computer interface design. In North America, Human Factors has generally been an engineering-related study. In Europe, however, it is an art and is ensconced in the faculty of Psychology. In fact, the Germans pioneered Human Factors as a discipline. Consider the classic Volkswagen Beetle and the Macintosh interface for Apple computers. Both are success stories for Human Factors engineering. Technical writers are in a unique position to influence human factor decisions in software design. Their primary role is advocating for the user, understanding the user and interpreting the software's capability to the user in a way that the user best understands. This is, in a sense, Human Factors engineering. I believe, however, that a serious study of Human Factors issues would benefit any technical writer and might even enhance his or her role in the organization. It would certainly add value and enhance the organization's ability to design and develop a high quality product. |
As a primer on human interface design, here are a few of the issues in designing usable interfaces:
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